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How to make a Game like mario, meat boy, megaman, platformer: 13 More Tips for Making a Fun Platformer

13 More Tips for Making a Fun Platformer This article is a follow-up of a previous article I wrote, 11 Tips for making a fun platformer. Once again, this article focuses on platformers, but the philosophy behind each idea can be applied to any type of game, whether 2D or 3D. This time there are a few more practical tips.from http://ift.tt/SvLKhIcontinue reading →
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How to make a Game like mario, meat boy, megaman, platformer: Platformer controls: how to avoid limpness and rigidity feelings

Platformer controls: how to avoid limpness and rigidity feelings Paradoxically, it’s often the same problem behind these 2 feelings: a lack of reactivity to the player’s inputs and a lack of precision. My goal here is to help novice game designers (and maybe more experienced ones) to avoid this kind of control feelings if they don’t want it.from http://ift.tt/1MNoUYBcontinue reading →