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How to make a Game like Making the World of Firewatch

Making the World of Firewatch In this 2016 talk, Campo Santo's Jane Ng breaks down the art production challenges encountered when making Firewatch, and explains the methodology behind the team's scene management, asset modeling and world streaming. The talk also goes into some details regarding the specific tools required to achieve the art style in Firewatch, and offers advice on how small art teams can make the best use of their time and resources. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online…continue reading →