Super Mario RPG Level Design Analysis – Mushroom Way to Star Hill

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In this level design analysis, we’ll take a look at the first half of the game, up to and including Star Hill. We’ll show how classic Mario mechanics are incorporated into not only an RPG but also into a 3D environment. The second part of this analysis will cover from Seaside Town to the end of the game. Thanks for watching!
via YouTube https://youtu.be/SaGnes5uIf4

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