How Cameras in Side-Scrollers Work

As part of GDC 2015’s Indie Summit designer Itay Keren (Mushroom 11, IGF 2014 finalist) explores the camera techniques used from the classic side-scrollers of the 1980s through the indie games of today, demonstrating how camera work should be tailored to the game’s unique mechanics and characteristics.
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via YouTube http://youtu.be/pdvCO97jOQk

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