How to make a Game like 1943, shmup: 1 – Juego de naves unity 3D – Nave, Fondo y balas!

How to make a Game like 1943, shmup: 1 – Juego de naves unity 3D – Nave, Fondo y balas!

1 - Juego de naves unity 3D - Nave, Fondo y balas! El primer vídeo de el canal sobre como usar unityEspero que les guste, ya sabéis que siempre podéis preguntar, comentar, dar like y suscribirse :D°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°­°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°Unity bá from https://www.youtube.com/watch?v=dcWss8-R59o&list=PLHdk97dabfvzlWg0FbT-HBfsvBkaNqXfUcontinue reading →
How to make a Game like r type, shmup: Crear un videojuego simple con Unity – Cap. 5 – Mover a las naves enemigas

How to make a Game like r type, shmup: Crear un videojuego simple con Unity – Cap. 5 – Mover a las naves enemigas

Crear un videojuego simple con Unity - Cap. 5 - Mover a las naves enemigas En este minitutorial veremos:- Como mover a nuestras naves enemigas utilizando la función update. - Aprenderemos cómo hacer que cada nave tenga una velocidad diferente y que aparezcan constantemente en pantalla. - Repasamos la función Start y la función Update.Si te gustan los vídeos dale a Me from https://www.youtube.com/watch?v=VuLP3xZlISEcontinue reading →
How to make a Game like shmup:

How to make a Game like shmup:

Unity shmup template (JS and C#) I’ve been a huge fan of shmups for as long as I can remember. If it’s good, I’ve played it (and it’s probably Japanese). I wrote my last one in JavaScript using the Impact.js framework, but this time around I wanted to do it in Unity and really test the performance of the engine. from http://ift.tt/1m5PyUgcontinue reading →
How to make a Game like r type, shmup:

How to make a Game like r type, shmup:

Tutorial 4 - Side Scroller Game Most games in the olden days could only handle 1 screen at a time. Look at the classic games like Pong, Space Invaders, Pac Man, etc ... as advanced as they were back then, the player was still stuck with 1 screen. Meaning, all the action takes place without any scrolling of the game view at all. from http://ift.tt/1M0sfoecontinue reading →
How to make a Game like contra, platformer, shmup:

How to make a Game like contra, platformer, shmup:

Unity Game Starter Kit for Windows Store and Windows Phone Store games I have created a simple game that you can download, play with and submit to the store – both to Windows Store and Windows Phone Store – reching millions of users world wide. It contains the basic functionality of a 2d sidescrolling shooter game. from http://ift.tt/KvQeSYcontinue reading →
How to make a Game like rail shooter, shmup:

How to make a Game like rail shooter, shmup:

3D Infinite Runner Game Tutorial – Unity3D (C#) We have 2 choice to move character in an infinite runner game: move character or move ground. First one, you can move ground continuously in a negative direction to character and move right or left your character. from http://ift.tt/1zmA01pcontinue reading →
How to make a Game like shmup, unity:

How to make a Game like shmup, unity:

How to create a Rocket-Launcher in Unity — Bloodirony One thing every cool action-game should have, at least in my opinion, is something like a rocket launcher. In our case, it is the death bringing Ro-Cat-Paw-Launcher, which shoots, surprise surprise, cat paws. from http://ift.tt/1IkkSqDcontinue reading →
How to make a Game like shmup:

How to make a Game like shmup:

Programming 2D Games in J2ME J2ME is an interesting environment for games. With basic knowledge of Java, preinstalled NetBeans and J2ME Wireless Toolkit, you can make simple, funny 2D games that are capable of running on your own mobile devices. This article will make use of the 5-class Game API composed in the package javax. from http://ift.tt/1Lvz2skcontinue reading →
How to make a Game like shmup, unity:

How to make a Game like shmup, unity:

How to create a Mega-Rainbow-Lazer in Unity2D — Bloodirony Every time we thought about cool special attacks we could include in Shooting Stars, the mighty Mega-Rainbow-Lazer came into our minds first. So now I will describe how we created that awesome piece of destruction. from http://ift.tt/1G7QYUOcontinue reading →
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