How to make a Game like bust a move, puzzle bubble:

How to make a Game like bust a move, puzzle bubble:

How can I implement hexagonal tilemap picking in XNA? I have a hexagon tiled map in which i need to check when a hexagon is clicked. The hexagons aren't actually touching, rather they have a slight gap in between each of them. Does anyone know how I could go about checking whether a hexagon is clicked without over complicating the whole thing? from http://ift.tt/15dbELJcontinue reading →
How to make a Game like bust a move, puzzle bubble:

How to make a Game like bust a move, puzzle bubble:

Bubble shooter clone, structure for storing/adding of bubbles Im having a few issues trying to figure out what the best data structure to use for storing bubbles on the grid, and how to connect new bubbles to the grid when a moving ball collides with a ball on the grid. My first implementation was to create a 2d array and populate it with a bunch of bubbles. from http://ift.tt/1w0a9dQcontinue reading →