How to make a Game like pathfinding, platformer: A* Pathfinding for 2D Grid-Based Platformers: Adding One-Way Platforms

How to make a Game like pathfinding, platformer: A* Pathfinding for 2D Grid-Based Platformers: Adding One-Way Platforms

A* Pathfinding for 2D Grid-Based Platformers: Adding One-Way Platforms In this short tutorial, we'll extend our platformer pathfinder so that it can deal with one-way platforms: blocks that the character can jump through and also step on. (Technically, these are two-way platforms, since you can jump through them from either direction, but let's not split hairs!)from http://ift.tt/1gRiA9Pcontinue reading →
How to make a Game like pathfinding, platformer: How to Adapt A* Pathfinding to a 2D Grid-Based Platformer: Implementation

How to make a Game like pathfinding, platformer: How to Adapt A* Pathfinding to a 2D Grid-Based Platformer: Implementation

How to Adapt A* Pathfinding to a 2D Grid-Based Platformer: Implementation Now that we have a good idea of how our A* platforming algorithm will work, it's time to actually code it. Rather than build it from scratch, we'll adapt an existing A* pathfinding system to add the new platfomer compatibility.from http://ift.tt/1hbvyQ9continue reading →
How to make a Game like pathfinding, platformer: A* Pathfinding for 2D Grid-Based Platformers: Different Character Sizes

How to make a Game like pathfinding, platformer: A* Pathfinding for 2D Grid-Based Platformers: Different Character Sizes

A* Pathfinding for 2D Grid-Based Platformers: Different Character Sizes In this tutorial, we'll extend our grid-based platformer pathfinder so that it can cope with characters that take up more than one cell of the grid. If you haven't added one-way platform support to your code yet, I recommend you do so, but it's not necessary in order to follow this tutorial.from http://ift.tt/1Mu8RBvcontinue reading →
How to make a Game like pathfinding, platformer: A* Pathfinding for 2D Grid-Based Platformers: Making a Bot Follow the Path

How to make a Game like pathfinding, platformer: A* Pathfinding for 2D Grid-Based Platformers: Making a Bot Follow the Path

A* Pathfinding for 2D Grid-Based Platformers: Making a Bot Follow the Path In this tutorial, we'll use the platformer pathfinding algorithm we've been building to power a bot that can follow the path by itself; just click on a location and it'll run and jump to get there. This is very useful for NPCs!from http://ift.tt/1KPOb4qcontinue reading →
How to make a Game like pathfinding, platformer: A* Pathfinding for 2D Grid-Based Platformers: Ledge Grabbing

How to make a Game like pathfinding, platformer: A* Pathfinding for 2D Grid-Based Platformers: Ledge Grabbing

A* Pathfinding for 2D Grid-Based Platformers: Ledge Grabbing In this part of our series on adapting the A* pathfinding algorithm to platformers, we'll introduce a new mechanic to the character: ledge grabbing. We'll also make appropriate changes to both the pathfinding algorithm and the bot AI, so they can make use of the improved mobility.from http://ift.tt/1IBczLOcontinue reading →