How to make a Game like castlevania, metroid:

How to make a Game like castlevania, metroid:

Koji Igarashi talks Symphony of the Night, how to make a Metroidvania game Game designer Koji Igarashi is a pioneer of the Metroidvania game — these titles, which include his own Castlevania: Symphony of the Night, are action adventure hybrids mixed with exploration elements and lots of backtracking through levels to find additional content. from http://ift.tt/1lYqs6Kcontinue reading →
How to make a Game like castlevania, metroid:

How to make a Game like castlevania, metroid:

FrankenVania: Building The Perfect Castlevania Game The struggle against Dracula is eternal, spanning console generations and crossing entire genres. MercurySteam is doing exciting new things with the Lords of Shadow trilogy, but the series has turned into something different than what we’ve come to love over the years. from http://ift.tt/U2txH5continue reading →
How to make a Game like castlevania, metroid:

How to make a Game like castlevania, metroid:

Guide to Making Metroidvania Style Games: Part 1 BEFORE WE GET STARTEDMetroidvania: A style of game (2D or 3D) which often features exploration based gameplay where a player controlled character gains new abilities that allow them to progress. These games are often action adventure titles with re-traversal elements. from http://ift.tt/1I8edDpcontinue reading →