How to make a Game like doom 3: Hands-On with Unity 5: Physical-Based Shading, Reflection Probes, WebGL and more!

How to make a Game like doom 3: Hands-On with Unity 5: Physical-Based Shading, Reflection Probes, WebGL and more!

Hands-On with Unity 5: Physical-Based Shading, Reflection Probes, WebGL and more! Unity 5 is coming! Andy will give a hands-on, in-editor demonstration covering many of the varied improvements that Unity has made to it’s engine for it’s next major release: Physical Based Shading, Reflection Probes, Exporting to WebGL, 2D Physics Area Effectors, Drawcall Visualisation and morefrom http://www.youtube.com/watch?v=9DmRNlIJIp0continue reading →