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How to make a Game like [32] Touch – Unity3D Tutorial

[32] Touch - Unity3D Tutorial In diesem Unity Tutorial werden wird das 2D Platformer Spiel mit einer Touchsteuerung ausstatten. Mein Unity-Buch :) http://ift.tt/2oaWvYP Möchtest Du die Scripte der kompletten Serie lieber herunterladen statt abtippen? Dann hier entlang und unterstützt mich ein bisschen: http://ift.tt/2nu6ERY Du willst immer auf dem Laufenden bleiben? Facebook: http://ift.tt/2oaR3W1 Twitter: https://twitter.com/Hummelwalker Google+: http://ift.tt/2nuifR5 Blog: http://ift.tt/2oaQBXM via YouTube https://youtu.be/-P5SfQaWlJUcontinue reading →
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How to make a Game like Game Programming Tutorial | C# | GDI+ | Mole Shooter – Part 1

Game Programming Tutorial | C# | GDI+ | Mole Shooter - Part 1 Important Note Regarding Flickering: Remember to enable double buffering under the 'Design' section of the main forms properties panel. This will help to prevent image flicker. Sorry for not bringing it up in the videos :( Mole Shooter Game Programming Tutorial Part 1 - https://youtu.be/o8hPt8s_bwU Part 2 - https://youtu.be/hmkQvMDN4no Part 3 - https://youtu.be/Gb54miUESBY Part 4 - https://youtu.be/kuKJIddBdFE Part 5 - https://youtu.be/IEGMWnXs9lA Part 6 - https://youtu.be/unCJJXPwl7E Hey Guys. I decided to make a Game!!! woohoo. This little gem is similar to…continue reading →
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How to make a Game like There and Back Again: Koji Igarashi’s Metroidvania Tale (English translation)

There and Back Again: Koji Igarashi's Metroidvania Tale (English translation) From its beginnings with 8-bit classics like Metroid, through its rebirth in Castlevania: Symphony of the Night and several games in the series since -- right up to the current generation of hardware -- ""Metroidvania""-style games' mix of action/adventure and exploration/backtracking has stood the test of the time. Join fan favorite producer Koji Igarashi in this 2014 talk for an exploration of his experiences and methodology in creating some of the most popular and influential games in the genre over the last 15…continue reading →
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How to make a Game like endless runner, mario, platformer: Building a simple procedurally-generated platformer

Building a simple procedurally-generated platformer I’ve played around with a “procedurally generated endless runner” game concept in Unity. It’s really meant to be a set piece for Knox Game Design–a multiplayer game that we can show off that’s both quick to play and has a lot of replay value.from http://ift.tt/2mHUP73continue reading →
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How to make a Game like How to make your first game and many more – A roadmap for Indie game development

How to make your first game and many more - A roadmap for Indie game development Hey everyone! In this video I discuss a method of progression from your first game to your first commercial release. This is a method that I've been following and is inspired by developers such as Vlambeer and Moppin. Hopefully this helps you develop your first game and sets you down a road to develop many more! The game in the video is called Sky Jump, it was developed in 48 hours at a game jam. You can…continue reading →
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How to make a Game like Speed level design behind the scenes + Advice and opinions on asset flips

Speed level design behind the scenes + Advice and opinions on asset flips Hey everyone! This is my longest video so far, it started off as a behind the scenes video as it was requested but I somehow got into how to use the asset store in a better way. Anyway! I hope you enjoy the video :) My social media Twitter: https://twitter.com/Matthew_Palaje Instagram: http://ift.tt/2nQ21ml My Android game: http://ift.tt/2hylKAM Website: http://ift.tt/2jj0fHi Speed level design playlist: https://www.youtube.com/playlist?list=PLU5bW3o0bUgRVnU9AkK9wwb6Br933MDEQ Video game tips and tricks playlist: https://www.youtube.com/playlist?list=PLU5bW3o0bUgRSTO7-7w73u3RN92nR2itU About My names Matthew Palaje, I'm an indie game developer.…continue reading →
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How to make a Game like MagicaVoxel Timelapse – Nuclear Throne inspired

MagicaVoxel Timelapse - Nuclear Throne inspired Hey everyone! I felt like getting back into Magica Voxel and developed this for a warm up. I hope you enjoy it! Soon I'll be showing you an art test I'm doing for a game I'm prototyping. Twitter: https://twitter.com/Matthew_Palaje Instagram: http://ift.tt/2nQ21ml My Android game: http://ift.tt/2nQg4sd Website: http://ift.tt/2jj0fHi Speed level design playlist: https://www.youtube.com/playlist?list=PLU5bW3o0bUgRVnU9AkK9wwb6Br933MDEQ About My name is Matthew Palaje and I'm a professional games developer. I develop high quality mobile games and PC games for clients. I also develop my own games and hope to make it as…continue reading →