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How to make a Game like Composing Adaptive Music With Elias Advanced Features Intro

Composing Adaptive Music With Elias Advanced Features Intro Intro video to Composing Adaptive Music with Elias - Advanced Features. Overview of some of the advanced features that this article and videos will cover by demoing the Blade Revisited theme. Dale Crowley is a video game composer and sound designer and founder of Gryphondale Studios, based in Northern California. www.gryphondale.com He is not affiliated with Elias Software, but really loves working with Elias to create Adaptive Music for video games. You can check them out and download the tool for free at http://ift.tt/1LRugDA via…continue reading →
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How to make a Game like Game Design 101: Super Mario’s Hidden Language | Game/Show | PBS Digital Studios

Game Design 101: Super Mario's Hidden Language | Game/Show | PBS Digital Studios Game Design 101 continues as we start our three part exploration into the video game design of Super Mario. In this episode we tackle the “language” of Super Mario. Subscribe to PBS Game/Show! http://bit.ly/1BPJ2VE Tweet at us! https://twitter.com/pbsgameshow ↓ More info and sources below ↓ When you break a game down to simple mechanics such as verbs and nouns, you can see how intricate or simplistic it really is. Mario for example, makes the absolute most out of a very…continue reading →
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How to make a Game like Game Design 101: How Mario’s Mushroom Changes Everything | Game/Show | PBS Digital Studios

Game Design 101: How Mario's Mushroom Changes Everything | Game/Show | PBS Digital Studios This episode is brought to you by Squarespace: http://ift.tt/20nLSlW Our Super Mario trilogy concludes with the strategy of power-ups. ↓ More info and sources below ↓ Subscribe to PBS Game/Show! http://bit.ly/1BPJ2VE Tweet at us! https://twitter.com/pbsgameshow Super Mario’s various powerups do much more than simply make Mario stronger. In fact, they all have very specific advantages and disadvantages, even when you’re tiny! Your level of powerup will affect almost every aspect of how you approach the game, and we think…continue reading →
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How to make a Game like Motivation For Game Developers – Treat Work Like Work

Motivation For Game Developers - Treat Work Like Work Does anyone read YouTube descriptions nowadays? A free thumbs up from Rick for anyone who writes "wabba labba dub dub" in the comments. :-) For those of you who are here for serious matters, this video is about keep a professional mindset when you are working from home. Treat your work with respect and treat yourself with respect to stay focused and productive. via YouTube https://youtu.be/5Bztn6Wt2wIcontinue reading →
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How to make a Game like Miyamoto on World 1-1: How Nintendo made Mario’s most iconic level

Miyamoto on World 1-1: How Nintendo made Mario's most iconic level Back at the start of July, Eurogamer had the chance to quiz both Shigeru Miyamoto and Takashi Tezuka about their history with Nintendo and the Mario franchise. This included an incredible walkthrough of World 1-1, arguably the most iconic video game level. Watch Super Mario's makers play Super Mario Maker: http://bit.ly/1Nt75DZ Subscribe to Eurogamer - http://www.youtube.com/subscription_center?add_user=eurogamer For the latest video game reviews, news and analysis, check out http://ift.tt/Iu27Q5 and don't forget to follow us on Twitter: http://twitter.com/eurogamer via YouTube https://youtu.be/zRGRJRUWafYcontinue reading →
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How to make a Game like How to rig ANYTHING in Blender – Part 1

How to rig ANYTHING in Blender - Part 1 Hey guys! Dillongoo here. This tutorial is aimed at those who want to learn the fundamentals of rigging for any kind of character or prop. While many tutorials focus on humanoid rigging, this will give you a base level understanding that will allow you to rig anything! Part 2 coming soon! Subscribe for more! My Patreon: http://ift.tt/2k6e1ur Subscribe for more tutorials! http://www.youtube.com/user/dillongootoo?sub_confirmation=1 Check out my main channel http://www.youtube.com/user/dillongoo?sub_confirmation=1 Download Blender here: http://ift.tt/1dnL7vz via YouTube https://youtu.be/eF4CuIX40XEcontinue reading →
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How to make a Game like Super Mario RPG Level Design Analysis – Mushroom Way to Star Hill

Super Mario RPG Level Design Analysis - Mushroom Way to Star Hill You can help support Game Soup: Patreon - http://ift.tt/2lQEct6 Paypal - GameSoupLP@gmail.com Bitcoin - 1FMPuCoEeXrPxdMnjx1b86nSDEmKem4rzt We have an analysis-only channel (no Let's Plays): https://www.youtube.com/channel/UCPbq5s9zheSKNAnEmBbo1_w Thanks for watching! ツ GameSoupLP at gmail.com In this level design analysis, we'll take a look at the first half of the game, up to and including Star Hill. We'll show how classic Mario mechanics are incorporated into not only an RPG but also into a 3D environment. The second part of this analysis will cover from…continue reading →