How to make a Game like memory:

How to make a Game like memory:

Complete HTML5 Concentration game made with PIXI.js Pixi.js is an HTML5 rendering engine whose strength is speed. When it comes to 2D rendering, according to the official website Pixi is the fastest there is. from http://ift.tt/1k9jQ83continue reading →
How to make a Game like nim:

How to make a Game like nim:

Nim Nim is a mathematical game of strategy in which two players take turns removing objects from distinct heaps. On each turn, a player must remove at least one object, and may remove any number of objects provided they all come from the same heap. Variants of Nim have been played since ancient times. from http://ift.tt/1K0soJEcontinue reading →
How to make a Game like peg:

How to make a Game like peg:

Peg That! A Peg Solitaire Game Back when I was in college, we had to create the old game of Nim as a console application in C++. I had never created any games before, nor had I ever been exposed to any game logic. As I was creating it, I learned so many different things, and it also got me very interested in making games. from http://ift.tt/1SUknJqcontinue reading →
How to make a Game like memory:

How to make a Game like memory:

Creation of a matching game with Flash and AS3 This tutorial was inspired by the one written at chapter 3 in ActionScript 3.0 Game Programming University, but I changed some mechanics because I did not like some choices made by the author. Anyway, this is not a “mine is better”, just a tutorial that I did not write completely on my own. from http://ift.tt/1AJsT95continue reading →
How to make a Game like tetris:

How to make a Game like tetris:

Falling Blocks Game I've been looking into some design patterns on DoFactory and as a good practice, I decided to write a Tetris game that uses the Factory pattern. I'm not going to get into details about the pattern, but I would recommend reading about it. from http://ift.tt/1Lvz1Vlcontinue reading →
How to make a Game like shmup, unity:

How to make a Game like shmup, unity:

How to create a Rocket-Launcher in Unity — Bloodirony One thing every cool action-game should have, at least in my opinion, is something like a rocket launcher. In our case, it is the death bringing Ro-Cat-Paw-Launcher, which shoots, surprise surprise, cat paws. from http://ift.tt/1IkkSqDcontinue reading →
How to make a Game like board, checkers:

How to make a Game like board, checkers:

DirectX Board Game Engine This article attempts to describe a way of creating a set of classes that are generic enough to allow several kinds of board games to be easily implemented. Only the actual game logic (the rules of the game) should have to change between implementations. from http://ift.tt/1SUkkgRcontinue reading →
How to make a Game like shmup:

How to make a Game like shmup:

Programming 2D Games in J2ME J2ME is an interesting environment for games. With basic knowledge of Java, preinstalled NetBeans and J2ME Wireless Toolkit, you can make simple, funny 2D games that are capable of running on your own mobile devices. This article will make use of the 5-class Game API composed in the package javax. from http://ift.tt/1Lvz2skcontinue reading →
How to make a Game like shmup, unity:

How to make a Game like shmup, unity:

How to create a Mega-Rainbow-Lazer in Unity2D — Bloodirony Every time we thought about cool special attacks we could include in Shooting Stars, the mighty Mega-Rainbow-Lazer came into our minds first. So now I will describe how we created that awesome piece of destruction. from http://ift.tt/1G7QYUOcontinue reading →
How to make a Game like shmup, unity:

How to make a Game like shmup, unity:

How to create a Lightning Strike in Unity2D — Bloodirony We are a small Vienna based game studio fully dedicated to creating mobile indie games. Our heart beats for music, food, mobile technology and most importantly for unicorns. The ultimate goal of our mission to eradicate boredom is nothing less than to save mobile gaming. from http://ift.tt/1EkdqOqcontinue reading →