How to make a Game like impossible line, string avoider: Creation of a game like String Avoider tutorial

How to make a Game like impossible line, string avoider: Creation of a game like String Avoider tutorial

Creation of a game like String Avoider tutorial A really interesting “avoidance game” that was made in those days is String Avoider. The author of this “More than 1 million views” game in Newgrounds explains it in 12 words: “Avoid colliding with walls and guide your string through each unique level”. And that’s it.from http://ift.tt/1rlYx9gcontinue reading →
How to make a Game like impossible line, string avoider: Create a Flash game like The Impossible Line step 1 – draw following mouse movement

How to make a Game like impossible line, string avoider: Create a Flash game like The Impossible Line step 1 – draw following mouse movement

Create a Flash game like The Impossible Line step 1 – draw following mouse movement Did you already play The Impossible Line? It’s a free iOS game with more than 200 levels. It’s basically a mouse avoider game (let’s call it “finger avoider being a mobile game). All you have to do is drawing a line with your finger from a point A to a point B avoiding obstacles.from http://ift.tt/1rlYt9zcontinue reading →
How to make a Game like impossible line, string avoider: Create a Flash game like The Impossible Line step 2 – the collision sensor

How to make a Game like impossible line, string avoider: Create a Flash game like The Impossible Line step 2 – the collision sensor

Create a Flash game like The Impossible Line step 2 – the collision sensor Welcome to the second step of the series. In the first step we created the basics of The Impossible Line game, now it’s time to add the collision sensor. In the original game, once you start moving your finger, walls and obstacles disappear, forcing you to remember their initial position.from http://ift.tt/18qnuzqcontinue reading →
How to make a Game like impossible line, string avoider: Create a Glowing Mouse Trailer in Flash

How to make a Game like impossible line, string avoider: Create a Glowing Mouse Trailer in Flash

Create a Glowing Mouse Trailer in Flash Mouse Trailers are objects which follow the mouse cursor as you move it. In this tutorial, I'll help you create a blue and shiny mouse trailer using ActionScript 3.0. Using ActionScript we'll duplicate a MovieClip then modify its alpha, scale, and position properties to get a nice trailer effect.from http://ift.tt/1rlYuu3continue reading →
How to make a Game like pseudo 3d, top gear: Create a Racing Game Without a 3D Engine

How to make a Game like pseudo 3d, top gear: Create a Racing Game Without a 3D Engine

Create a Racing Game Without a 3D Engine This tutorial will give you an alternative to 3D for racing games in ActionScript 3. No external framework is required for this old-school style example. Create a new Flash document set for ActionScript 3.0. I'll be using dimensions of 480x320px, a frame rate of 30 FPS, and a light blue background.from http://ift.tt/26yuyv2continue reading →
How to make a Game like homing missile: Getting Warmer: Smart Aiming With Heat-Seeking Missiles

How to make a Game like homing missile: Getting Warmer: Smart Aiming With Heat-Seeking Missiles

Getting Warmer: Smart Aiming With Heat-Seeking Missiles In the previous tutorial we had a homing missile chasing after a single target. This tutorial will show you how to convert your homing missiles into heat-seeking missiles for multiple targets. If you haven't read the first Homing Missile tutorial, you may download this .from http://ift.tt/1Tz7WDFcontinue reading →
How to make a Game like : How to Adapt A* Pathfinding to a 2D Grid-Based Platformer: Theory

How to make a Game like : How to Adapt A* Pathfinding to a 2D Grid-Based Platformer: Theory

How to Adapt A* Pathfinding to a 2D Grid-Based Platformer: Theory A* grid-based pathfinding works well for games in which the characters can move freely along both the x- and y-axes. The problem with applying this to platformers is that movement on the y-axis is heavily restricted, due to simulated gravitational forces.from http://ift.tt/1hCTCvZcontinue reading →
How to make a Game like pathfinding, platformer: A* Pathfinding for 2D Grid-Based Platformers: Adding One-Way Platforms

How to make a Game like pathfinding, platformer: A* Pathfinding for 2D Grid-Based Platformers: Adding One-Way Platforms

A* Pathfinding for 2D Grid-Based Platformers: Adding One-Way Platforms In this short tutorial, we'll extend our platformer pathfinder so that it can deal with one-way platforms: blocks that the character can jump through and also step on. (Technically, these are two-way platforms, since you can jump through them from either direction, but let's not split hairs!)from http://ift.tt/1gRiA9Pcontinue reading →